<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Economy on MASTERMIND // Vlagopus</title><link>https://mastermind.vlagopus.ca/tags/economy/</link><description>Recent content in Economy on MASTERMIND // Vlagopus</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 14 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://mastermind.vlagopus.ca/tags/economy/index.xml" rel="self" type="application/rss+xml"/><item><title>The vault is finally a room</title><link>https://mastermind.vlagopus.ca/devlog/the-vault-is-finally-a-room/</link><pubDate>Tue, 14 Apr 2026 00:00:00 +0000</pubDate><guid>https://mastermind.vlagopus.ca/devlog/the-vault-is-finally-a-room/</guid><description>&lt;p&gt;First proper playable pass of the vault system. Not just a number on a ledger — an actual &lt;em&gt;room&lt;/em&gt; you walk into, with visible stacks of the things you&amp;rsquo;ve stolen. The prop artist rigged a gold-bar primitive that scales with inventory, so if you&amp;rsquo;ve had a good week the pile literally overflows the bins. If you&amp;rsquo;ve had a bad week, you can see exactly how much bad week you&amp;rsquo;ve had.&lt;/p&gt;</description></item></channel></rss>