MASTERMIND Manifest
» DOSSIER ACTIVE DOSSIER MM-01 OPERATION THEATRE // GLOBAL

Mastermind.

Build the lair. Train the minions. Steal the moon.

Genre
Lair-Builder // Sim
Engine
Unity // C#
Phase
Incubation · R&D
Est. Window
T + classified
01

Intel Brief

» Read twice. Burn the printout.

Codename MASTERMIND. You are not the hero. You are the quiet voice behind the slow-spinning chair — the hand that drafts the blueprint the spies will spend the next fifteen years trying to redraw.

Carve a fortress into a volcano. Train a cadre of devoted, mostly-competent henchmen. Pay the bribes. Build the laser. Keep the world guessing. Occasionally, steal the moon.

Every game begins with a single locked door and ends with an international incident. What happens between the two is entirely up to you.

02

Operations

» Standing orders. Re-auth required every 72h.

Op · 01A

Design the lair

Tunnel a volcano. Wall off a research wing. Paint a conference room blood-red because the board meets there. Every corridor, trap, and ventilation shaft is yours.

» Modular · grid-based construction
Op · 02F

Train the minions

Recruit from prisons, orphanages, and tech bootcamps. Specialize them into breakers, cyphers, wraiths. Pay them just enough that they stop noticing the trapdoors.

» Class system · morale sim
Op · 03G

Invent bad ideas

Rocket gloves. Mind bees. A gun that, when pointed at a moon, makes it yours. The R&D lab doesn't ask why — only whether the prototype survives its third test.

» Tech tree · chaotic
Op · 04V

Fill the vault

Gold is acceptable. Stolen art is better. The crown jewels of a nation you didn't know existed? Now we're speaking the same language. Every piece has a provenance — and a fence who wants it.

» Economy · heat system
Op · 05H

Run the heist

Pick a target. Plan the approach. Dispatch a crew of three to eighty-four. Watch it fall apart in real time and learn which of your minions can improvise. Some of them will not return.

» Tactical · real-time dispatch
Op · 06S

Survive the spies

They will come. They are always coming. Feed them decoys. Bribe their handlers. Leak them a story that keeps them reporting back for years. The ones you don't catch become lore.

» Counter-intel · reputation
03

The Lair

» Surveillance pulls · pre-release footage · not final

INT-03 Operations floor · Wing 3B
LAB-B R&D lab · prototype glove
CAM-00 Security feed · all cameras
MAP-01 Global operations map
PLN-07 Blueprint · east corridor
EXF-02 Exfil · rooftop
ROS-00 Minion roster
04

Minions & Factions

» Recruited. Conditioned. Occasionally insubordinate.

Codename · M-014

Breaker

Demolitions · structural
LOY 78
SKL B+
RSK M
Codename · M-022

Cypher

Signals · intrusion
LOY 91
SKL A
RSK L
Codename · M-041

Wraith

Infiltration · silent
LOY 66
SKL A-
RSK H
Codename · M-088

Obsidian

Enforcer · close quarters
LOY 83
SKL B
RSK M
Codename · M-103

Solder

Gadgetry · R&D
LOY 72
SKL A
RSK L
Codename · M-117

Magpie

Acquisitions · fence
LOY 54
SKL B+
RSK H
Codename · M-200

Halcyon

Counter-intel · handler
LOY 88
SKL A+
RSK L
Codename · M-301

Patch

Medic · field
LOY 95
SKL B
RSK L
05

Intercepts

» Decoded transmissions · dev log · newest first

» Full transmission log

06

Comms

» Back-channel · dead drop · signal only

Accept the dead-drop. Receive transmissions when they decide to leak.

We promise one message per prototype build. No marketing. No spam. Unsubscribe by setting your house on fire.

» Your handle is stored in a cold drawer. Literal or otherwise.